![]() So if you’re a publisher, why not cut costs some more? For example, Ubisoft collects a 55% margin on physical releases, and 70% on digital ones. A reason for the price of most current-generation games to increase from $59.99 to $69.99. New games have budgets that go into the tens if not hundreds of millions of dollars. One big issue is that video game development is expensive. Newer games that do contain the game on disc, like Cyberpunk 2077 often require 2 discs to download everything. Modern Warfare 2 only has 72 MB of data on the disk, for a 100 GB game. This is the case with the most recent Call of Duty games. Nowadays many games do not even have the game installed on the disc and simply download it from a server. The reality is some games are simply too big to be kept on a disc. Nintendo likely won't move as fast, but then again it's Nintendo and they're always full of surprises. Over the next 2 years this trend will accelerate, and by 2028 or so I think it'll be the norm for most Xbox and PS releases. Mat spoke about this topic on Twitter.ĭigital only AAA releases are here. This comes on the news that the upcoming Alan Wake II from Epic Games will not have a disc version, to keep costs low and keep the game under $69.99. By 2028 we expect a new generation of consoles to be released. Some game publishers are moving away from releasing games on disc, something that could only continue to accelerate.Īccording to video game industry analyst Mat Piscatella of Circana, it will be the norm for companies to ditch physical video game sales, by 2028. ![]() Even Xbox and Playstation have released versions of their latest consoles without any disc drive. This all changed in the last decade, where you can buy and download games right on your console. ![]() Since the very beginning of gaming, you had to purchase physical discs to play a game.
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